[config]
unlockcost = 0
lockable = 0
armour_penetration = 36
blasttexture = "turret_blast_red.dds"
category = "WEAPONS"
classname = "SIM_BulletWeaponModule"
color = 8
cost = 124
crew_required = 8
damage = 9
#description = "Why blast when you can irradiate? Radiation guns have very weak initial impact but they continue to do damage internally long after impact."
description = "ΪηܴݻΪڻкȻƻ΢ܸɳ־𺦡"
fire_interval = 600
#guiname = "Cruiser Radiation Gun"
guiname = "Ѳ󽢷"
height = 12.0
hitpoints = 100
icon = turret
min_range = 90
max_range = 600
name = "cruiser_radiation_gun"
optimum_range = 500
powerconsumed = 10
salvo_size = 4
salvo_interval = 2400
shield_penetration = 48
size = "CRUISER"
sound = order/data/sounds/radiationgun.ogg
soundvolume = 1.0
speed = 9.4
tracking_speed = 1.21
turret_sprite = "turret_bull_v2"
turretsize = 12.0
weight = 135
width = 5.0
slot_type = TURRET
uisortpos = 1080
payload = "RADIATION"
radiation_damage = 6
radiation_decay = 0.91
total_damage =  57
damage_duration = 4200
restricted = "order"

[dataitems]
0 = cost,DECIMAL
1 = weight,DECIMAL
2 = hitpoints,DECIMAL
3 = powerconsumed,DECIMAL
4 = max_range,DECIMAL
5 = damage,DECIMAL
6 = fire_interval,INTEGER
7 = tracking_speed,DECIMAL
8 = shield_penetration,DECIMAL
9 = armour_penetration,DECIMAL
10 = crew_required,INTEGER
11 = optimum_range,DECIMAL
12 = min_range,DECIMAL
13 = total_damage,DECIMAL
14 = damage_duration,INTEGER